To Dev or Not to Dev


Hellow all you crazy people (which is a good thing ;) ),

You might think: Why is there no update to A Shard's Tale? All these other games have updates (unless they are abandoned)...

I get it, I get it. However, I like to give you some insights on my development process. 

1. The story A Shard's Tale is...a complicated one. Not only is it not primarily aimed at sex and adult stuff, it is actually having a gridlock shifting kind of ruleset under it. 

2. Making A Shard's Tale in Ren'Py is possible, but I have found several huge lackings in the way to do it (though by learning more and more, it becomes way easier by the day to make everything in Python or Ren'Py itself).

3. I am a Unity developer and feel I have more power over what I want to show and how I want to show it. Primarily, because I already have the expertise to do so in Unity.

4. I am aware of how many gamers play Ren'Py games...by going into the code and figuring out which stats to change and then just not really play the game and enjoy the story, but rather quickly access the sex scenes and go to the next game. This is even for Steam games, so it isn't that great for a developer to see his/her hard work gone to a joke. 

5. I have a different look on data and how a game should be responding to the data and the player. 

6. I have several stories with different perspectives on shelf, that have things in common, but also require certain characteristics.

7. I have combined all those requirements and wondered if I could do a game made by another person with that framework I require for mine. And the answer is yes.

8. I have now finalized the architecture for VNCore, my own Unity based framework.

9. I have started building the components required. Currently I am busy in the data layer. For people who know Unity/C#, that means ScriptableObjects, Interfaces, Classes, Enums, Structs etc.

10. After this week I expect to start working on the Flow layer, which will provide me the controls for processing the data layer and preparing the visual layer.

So, there will be more updates soon and hopefully I will be able to rebuild the current demo in the new framework quite easily (already created the flow of it in Unity, Visual Novel Maker and Tyranobuilder, but very basic).

Here are the samples of how things would look after about 30 minutes in each engine:

Ren'Py

A Shard's Tale Menu in Ren'Py

Visual Novel Maker

Tyranobuilder

Unity

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