The why, then how, then what...
Some of my Patreons asked me why I created the game in different engines.
The answer is simple actually. The reason I make A Shard's Tale, is because I plan on making more than one (A)VN. I have about 7 shelved and I want an engine that is both easy to create the games I want in and be one environment for all the games.
The why is: To make a story that comes across.
The how is: In an environment that doesn't give me too much hassle when wanting to add something.
The what is: Any Adult Visual Novel I have envisioned.
After 'A Shard's Tale Pt. 1', depending on the reception, there will be part 2, but possibly I do a small detour to either Frost Bite or Grass Hopper (full AVN).
This is why I am creating the framework in Unity, because I am, for the last 10+ years, a Unity/C# developer. Ren'Py is great, but it requires both a new learning curve and it limits my possibilities to quickly make what I want.
So stay tuned.
Get A Shard's Tale
A Shard's Tale
A tale about shards...
Status | In development |
Author | Draw Flesh Games |
Genre | Visual Novel |
Languages | English |
More posts
- One more G-spot update..well...simply rerender G..Jul 28, 2024
- Almost time for a holiday, but...Jul 27, 2024
- Are you ready for the journey?Jul 02, 2024
- Like you....he is waitingJun 23, 2024
- Dev update May 2024May 07, 2024
- To Dev or Not to DevApr 02, 2024
- The eyes are the pools...Mar 15, 2024
- Meet the narratorMar 02, 2024
- Dragon's BreathFeb 22, 2024
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