Increased planning and construction
Currently I have been able to set up a local render farm. The down side is, that it takes a little bit longer than rendering singleton (aka in DAZ Studio), but the upside is that I can connect several system, that will then contribute to the rendering. The second upside is that I can make a scene in DAZ Studio, send it to the farm (on the same system) which will process those scenes when I click 'Start queue'.
This means I created three different scenes in succession and now wait for them to finish, while I can continue to work on making new scenes.
Also, I received the request to provide a desktop version besides the webversion. I did, as I think it will improve the experience of the game.
This also resulted in the first donation, which is very welcome, as the assets aren't free :D
Get A Shard's Tale
A Shard's Tale
A tale about shards...
Status | In development |
Author | Draw Flesh Games |
Genre | Visual Novel |
Languages | English |
More posts
- One more G-spot update..well...simply rerender G..Jul 28, 2024
- Almost time for a holiday, but...Jul 27, 2024
- Are you ready for the journey?Jul 02, 2024
- Like you....he is waitingJun 23, 2024
- Dev update May 2024May 07, 2024
- The why, then how, then what...Apr 07, 2024
- To Dev or Not to DevApr 02, 2024
- The eyes are the pools...Mar 15, 2024
- Meet the narratorMar 02, 2024
- Dragon's BreathFeb 22, 2024
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