Progress on 0.03 update
It...is...slow. I have found a work pipeline that seems to increase efficiency, but it still feels like I have to drag some stuff forward. I have added plenty of dialog and code for choices that influence character development, but the rendering could go faster.
I still have a lot to learn about lighting and sometimes it seems I got it all worked out, but then a render keeps coming out with bad color tones or even after checking everything, there is some annoying piece clipping through a model, which is a hard thing to then remove in Photoshop. But, the motivation for the game isn't dwingling, that is a good thing :D
So, what have I done, besides the above, I acquired another series of sets of clothing for the game and also some environments/props. They will definitely be worth it, but they are still investments atm.
If you feel the game has potential (and I know it has, because I know the full story arcs and the development of the angles and characters, but also the depth of the story), feel free to support me through Patreon.
Next update at the end of the week (so around the 12th/13th of January.
Get A Shard's Tale
A Shard's Tale
A tale about shards...
Status | In development |
Author | Draw Flesh Games |
Genre | Visual Novel |
Languages | English |
More posts
- One more G-spot update..well...simply rerender G..Jul 28, 2024
- Almost time for a holiday, but...Jul 27, 2024
- Are you ready for the journey?Jul 02, 2024
- Like you....he is waitingJun 23, 2024
- Dev update May 2024May 07, 2024
- The why, then how, then what...Apr 07, 2024
- To Dev or Not to DevApr 02, 2024
- The eyes are the pools...Mar 15, 2024
- Meet the narratorMar 02, 2024
- Dragon's BreathFeb 22, 2024
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