At steam in the Workshop
Hellow! As promised, the update.
The workshop scene is a bit cumbersome. Lighting can be a b*tch if you are trying to get a specific atmosphere. But the renders are coming out. I will need some to be redone later on, because I want them to be better still.
Besides making chapter 1 complete (which is at 5%-ish), I have also done a test for chapter 3/4 battlefield renders. Building a castle, creating the knights in different situations and adding the medieval materials where required. The biggest concern I have is the load size of the scene for my renderer. Because the overview will be huge..I am working on some visual trickery to make it better maintainable. But I am surging with energy because of it.
Still having the humongous task of the dream sequences in chapter 1.... wish me luck :D
On another note, I have started the process to release the game on Steam (eventually). and some of my Patreons think the quality and story warant this. As soon as this is finalized, I will update you.
Get A Shard's Tale
A Shard's Tale
A tale about shards...
Status | In development |
Author | Draw Flesh Games |
Genre | Visual Novel |
Languages | English |
More posts
- Dev update May 202411 days ago
- The why, then how, then what...42 days ago
- To Dev or Not to Dev47 days ago
- The eyes are the pools...64 days ago
- Meet the narrator77 days ago
- Dragon's Breath86 days ago
- Time to Unite...or Code to Unity...97 days ago
- Update of sorts (Patreons)Jan 30, 2024
- Update release 0.03 part 3Jan 18, 2024
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